Includes copies sold, downloaded for free and given out. Total copies owned: Refers to total copies of games developed or published by this company acquired by users for the lifetime. Only inculdes games with sales data available. Games by this company: Self-explaining - number of games released by this company on Steam.
This time is calculated for the whole lifetime, not for the particular year.Īverage score: Average users and metacritic score for all games with this score assigned.Īverage playtime: Average lifetime playtime for all games where this data is available. Playtime: Average hours played in total per person that have actually launched this game since March 2009.
The number might be way too small for new releases and sometimes way too big for games that had free weekend event recently. Terrorized guards never stand still and friendly fire doesn't count against the "no kills" bonus, as I recall.Owners: Estimated number of people owning this game. I guess it's all about the playstyle (if you've played the game too much already, you'd want to try something interesting). According to my memory, if you wait long enough, they will raise the alarm. Now if you're not stealthing but just messing around, then they're great, and if you don't want them to die, you can interrupt them by throwing a dart at them, so it doesn't matter if they're upgraded or not. why would you EVER use them if you're stealthing? They actively make stealth harder because they can easily kill someone with friendly fire and their movement becomes more unpredictable. I've NEVER had a smoke bombed guard raise the alarm, but I can't attest that it's not possible because maybe I've just gone past them too quickly. Upgraded smoke bombs are fantastic for stealth, since you can just run past the enemies. Originally posted by cyberboy2000:Huh, I've never run into any issues with using the upgraded items.